Builder falls under the type of creational pattern category. Builder pattern helps us to separate the construction of a complex object from its representation so that the same construction process can create different representations. Builder pattern is useful when the construction of the object is very complex. The main objective is to separate the construction of objects and their representations. If we are able to separate the construction and representation, we can then get many representations from the same construction. Figure: – Builder concept To understand what we mean by construction and representation lets take the example of the below … Click here to continue reading.
Abstract factory expands on the basic factory pattern. Abstract factory helps us to unite similar factory pattern classes in to one unified interface. So basically all the common factory patterns now inherit from a common abstract factory class which unifies them in a common class. All other things related to factory pattern remain same as discussed in the previous question. A factory class helps us to centralize the creation of classes and types. Abstract factory helps us to bring uniformity between related factory patterns which leads more simplified interface for the client. Figure: – Abstract factory unifies related factory patterns … Click here to continue reading.
Factory pattern is one of the types of creational patterns. You can make out from the name factory itself it’s meant to construct and create something. In software architecture world factory pattern is meant to centralize creation of objects. Below is a code snippet of a client which has different types of invoices. These invoices are created depending on the invoice type specified by the client. There are two issues with the code below:- First we have lots of ‘new’ keyword scattered in the client. In other ways the client is loaded with lot of object creational activities which can … Click here to continue reading.
Design patterns are documented tried and tested solutions for recurring problems in a given context. So basically you have a problem context and the proposed solution for the same. Design patterns existed in some or other form right from the inception stage of software development. Let’s say if you want to implement a sorting algorithm the first thing comes to mind is bubble sort. So the problem is sorting and solution is bubble sort. Same holds true for design patterns. Which are the three main categories of design patterns? There are three basic classifications of patterns Creational, Structural, and Behavioral … Click here to continue reading.
When you write a multilingual or multi-cultural application in .NET, and want to distribute the core application separately from the localized modules, the localized assemblies that modify the core application are called satellite assemblies.